2014
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Gu, N. and Maher, M.L. (2014) Designing Adaptive Virtual Worlds, De Gruyter Open. http://www.degruyter.com/view/product/430436 Paulini, M., Maher, M.L. and Murty, P. (2014) Motivating participation in online innovation communities, accepted for publication in International Journal of Web-Based Communities, 10(1). Maher, ML., Preece, J., Yeh, T., Boston, C., Grace, K., Pasupuleti, A., Stangl, A. (2014) NatureNet: A Model for Crowdsourcing the Design of Citizen Science Systems, Poster Abstract in Proceedings of CSCW 2014. Grace, K., Maher, M. L., Preece, J., Yeh, T., Stangl, A., & Boston, C. (2014). A process model for crowd-sourcing design: A case study in citizen science. In Gero, J.S. and Hanna, S (eds) Proceedings of Design Computing and Cognition 2014, University College London, pp 263--282. Maher, M. L., Gonzalez, A. Grace, K., Clausner, T. (2014). Tangible Interaction Design: Can we design tangibles to enhance creative cognition?. In Gero, J.S. and Hanna, S (eds) Poster Proceedings of Design Computing and Cognition 2014, University College London. Grace, K., Maher, M. L., Fisher, D. & Brady, K. (2014). Modelling expectation for evaluating surprise in design creativity. In Gero, J.S. and Hanna, S (eds) Proceedings of Design Computing and Cognition 2014, University College London, UK, pp 201-220. Preece, J., Grace, K., Boston, C., Maher, M. L., Yeh, T. and Stangl, A. (2014) Crowdsourcing design and citizen science data using a tabletop in a nature preserve, European Conference on Social Media, University of Brighton, UK, pp 413-420. Grace, K. and Maher, M.L. (2014). What to expect when you're expecting: The role of unexpectedness in computationally evaluating creativity, in Proceedings of International Conference on Computational Creativity. ICCC 2014 Proceedings Grace, K. and Maher, M.L. (2014). Using Computational Creativity to Guide Data-intensive Scientific Discovery, in AAAI Workshop on Discovery Analytics. |