2008
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Journal and Conference Papers: Kim, M. J. and Maher, M.L. (2008). The Impact of Tangible User Interfaces on Designers' Spatial Cognition, Human-Computer Interaction A Journal of Theoretical, Empirical, and Methodological Issues of User Science and of System Design, Volume 23 Issue 2, 101-137. http://dx.doi.org/10.1080/07370020802016415 Kim, M. J. and Maher, M.L. (2008). The Impact of Tangible User Interfaces on Spatial Cognition During Collaborative Design, Design Studies, Vol 29/3 pp 222-253. http://dx.doi.org/10.1016/j.destud.2007.12.006 Maher, M.L., Merrick, K., Saunders, R. (2008) Achieving Creative Behaviour Using Curious Learning Agents, AAAI Spring Symposium on Creative Intelligent Systems, March 26-28, Stanford University, pp 40-46. Merrick, K., Maher, M-L., Saunders, R.: (2008) Achieving Adaptable Behaviour in Intelligent Rooms using Curious Supervised Learning Agents, CAADRIA 2008, Beyond Computer Aided Design, Chiang Mai, Thailand, pp 185-192. Merrick, K., Maher, M.L: (2007) Motivated Reinforcement Learning for Adaptive Characters in Open-Ended Simulation Games, ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, (ACE 2007), Salzburg, Austria, pp 127-134. |